Interactive video art with the structure of a video game
DOI:
https://doi.org/10.30973/inventio/2025.21.53/7Keywords:
video game, interactive video art, player/observer, pre-programmed choices, game of chanceAbstract
The article briefly discusses the origin of the video game and its status as an artistic work. Several examples of video art are presented, highlighting their labyrinthine structure and preprogrammed choices. However, an example is shown of a work where the player/observer's choices are preprogrammed in only one part; in another, the work resembles a game of chance. It also provides some key terms for understanding and analyzing video art with a video game structure. Works structured with an observer/listener/participant allow for greater interaction with the elements and narratives by the users, transcending the threshold of game.
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Copyright (c) 2025 Pawel Anaszkiewicz

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